"Hey-a! Howsabout a nice ride in this washing machine here? Admission is freeeee!"
— The Noise.
The Noise is a playable character and one of the main antagonists of Pizza Tower.
The Noise is a humanoid being, wearing a yellow costume and an orange cape.
He is a "mischievous gremlin" trying to stop Peppino's quest, seemingly for his own amusement. He is based on The Noid, anti-mascot of real-life food chain Domino's Pizza.
He is able to use all kinds of random objects pulled from out of nowhere. This seems to be in reference to the cartoonish measures The Noid would take to ruin pizzas before their delivery. His mannerisms are giddy and child-like, but he becomes frighteningly demonic if angered.
In the GOLF demo
In the GOLF demo, The Noise was playable for the very first time by pressing F2. At the time, he was slightly unfinished and was missing some sprites, using yellow Peppino sprites as placeholders for animations that hadn't been completed.
In the May 2019 Patreon Build
The Noise was still playable, and still slightly unfinished (since all his sprites weren't done). However, in the Freezer level, The Noise is the only character playable.
In Noise's Hardoween
In Noise's Hardoween, The Noise is a playable character -- and the only playable character. He jumps higher and builds speed faster. His sprites and abilities were mostly finished.
In the November-December 2019 Patreon Build
In this build, The Noise was used as a second player and is functional in both Co-op and Singleplayer.
In Pizza Tower: Peppino's Xmas Break
In Pizza Tower: Peppino's Xmas Break, after beating Strongcold, The Noise becomes playable in his "Grunch" outfit, but there is a small catch, Noise appears to build up speed a tad bit slower, along with his grab speed being nerfed. However, he jumps a bit higher.
In the January Patreon Build
The Noise is playable, just like the Nov-Dec builds. However, he got a complete overhaul, allowing him to reach Mach 2-3 by using his Pogo stick (Dash) to go higher (Hold Jump while using the Pogo) and faster. (Keep using the Pogo.) Then when he flashes, he can use his jet pack in 3 directions: Left, Right, and Up. (While in the air, flashing, press Dash to use jetpack. The direction is chosen by the directional key held.)
In the April 2021 Build
The Noise now functions mostly like Peppino: his pogo stick was removed, and instead of shooting bullets, he kicks bombs affected by gravity. He has also gotten new sprites for plenty of the new transformations and actions introduced in the new build, as well as old sprites returning as well. Unlike the previous build, The Noise can now do parries, and has accompanying sprites for them.
Press the jump button while on the ground to initiate a jump. Holding the button longer results in a higher jump.
Jumping on top of enemies will stun them, allowing them to be grabbed if they normally hurt The Noise when attempting to grab them.
The Noise can bounce higher off of an enemy by holding the jump button when landing on top of the enemy.
Compared to Peppino's jump, The Noise's jump arc is significantly lower, he can't make any large jumps as easily.
To make up for his low jump height, The Noise can double jump using his rocket pack by pressing the jump button while in mid-air.
Wall Cling/Wall Jump
Without using his pogo stick, The Noise cannot climb up walls like Peppino can. To make up for this, The Noise can cling to walls with his hands and feet and jump up or off of them using his Rocket Pack to spin around.
Press down while in the air at low speed to slam down bottom first.
He hangs in the air for a moment before dropping and can slightly shift left or right as he drops.
With enough height, this can be used to break metal boxes, indicated by the meteor-like effect.
The Noise can use this to reach Mach 2-3. After bouncing enough times, he starts to flash white, letting the player use the Rocket Dash or the Super Jump. If the jump button is held when landing with the pogo, The Noise can bounce higher. However, The Noise also naturally starts to bounce higher and further the more speed is built up currently it goes unused.
The Noise will use his Rocket Pack as a dashing tool. Unique from Peppino, the Rocket Pack sends The Noise in a straight line in the air, but can slightly be adjusted up or down during flight. Also, if the down button is held down while on the ground, The Noise will slide on his face, being able to go through 1-block high spaces.
He can reach Mach 4 in this state, entering his rocket-like form as he could in his old moveset, while maintaining the slight vertical control he has in his new Rocket Dash.
Once The Noise is flashing when he uses his Pogo stick, pressing up and the dash key will result in The Noise doing a super jump. Different from Peppino, The Noise can slightly adjust his position left or right while in this state. Pressing left/right and dash while super jumping can be used to transition into a Rocket Dash.
While in Co-op mode, if both players attack each other at the same time, they will start rolling, which has most of the same effects as a Mach 3 dashing stage. The direction of the team dash depends on who attacked first and will go in the direction the first attacker was facing. Neither player can turn around, roll through one-block gaps, or end the dash until they hit a wall, but whoever attacked first can control the speed of the ball as well as jump.
The Noise uses his demonic mouth with fangs to grab a target. He can perform several different and slightly more gruesome attacks, such as stabbing the enemy with his tongue, biting down with his teeth in place of Peppino's giant swing, slashing with a clawed hand, and stabbing with a kitchen knife.
At one point, this move was entirely replaced by the spin move, however as of the most recent version of the April 2021 Patreon Demo, the two moves now co-exist.
His attack animations used to be more cartoony in earlier builds like the May 2019 Patreon build, but the new animations were seemingly introduced to fit the horror theming of Noise's Hardoween (although the slam dunk in place of Peppino's spinning piledriver was left in). However, these were kept in later Patreon builds as an apparent marker of The Noise's unstable, violent personality beneath his wacky facade.
By pressing the grab button twice, The Noise will spin, which upon contact with an enemy, sends it flying in the direction The Noise is facing. This can also be used to destroy breakable blocks.
Working like Peppino's Belly Slide, The Noise will slide feet-first on his cape, being able to destroy blocks in 1-block spaces.
Similar to Peppino's, with the only change being the poses themselves. Some poses hold some references, like one where The Noise is in a suit being a nod to The Tom and Jerry Cartoon, "The Zoot Cat", and another one being a nod to the Muppets.
Dash / Skateboard (Unused)
When his moveset was closer to Peppino's, The Noise could ride a skateboard when dashing, and if he reached Mach 4, he turned into a rocket-like form resembling a Banzai Bill from the Super Mario series.
After his moveset was reworked, this ability only activates when touching a boost pad, or turning after doing the Tackle attack on an enemy.
Grappling Hook (Unused)
As shown in the Pizza Tower Discord's Thing of the Week/Day channel a la February 2019, The Noise was originally planned to have a grappling hook as his main means to grab enemies (dragging himself towards them), and also as a means to traverse levels (swinging from walls and ceilings). The grappling hook later took the form of a washing machine, with the "hook" being a bundle of clothes from the machine.
This move was later scrapped from The Noise's moveset due to being too buggy or inconsistent, and was later changed to his ground pound.
Washing Machine (Unused)
As previously mentioned, the washing machine graphics were to be used for his grappling hook move, then used as a separate move. This incarnation of the washing machine would be usable at anytime, and was likely The Noise's only means of destroying metal blocks, and instantly KO-ing enemies. While using it, he would bounce along the ground, harming enemies, and stop upon command, or a specific time.
Later, the washing machine move was also cut from Noise's moveset, and then used identically as a transformation in the Freezer level, but this also got scrapped later.
Cape Glide (Unused)
If the jump button was held down while The Noise was in the air, he was originally able to glide with his cape to slow down his descent. However, this move was later scrapped after his moveset was revamped for Noise's Hardoween.
If the grab button was pressed while The Noise is spinning, he'd throw out a yellow bomb with his face on it that can be used to defeat enemies. If the bomb didn't hit anything once thrown, it'd hop about for a few seconds before exploding on its own. These bombs were not the same bombs as the Noise Bomb enemy.
As of the most recent version of the April 2021 Patreon Demo it can be used by using the shoot button without the minigun.
Activated when getting hit by a Pizzard or picking up a sword in a stone. The Noise turns into a Knight much like Peppino, however, he wields a fork, which is only aesthetic. The animation played before getting transformed is also slightly different, with The Noise holding a fork in his hand and a plate of spaghetti in the other.
Activated by touching boiling sauce, Cheese Dragon's fireballs or a burning haystack. Acts similarly to Firebutt Peppino, however, his cape gets burnt instead of his butt. This burnt-cape animation was removed from Peppino's Xmas Break and onwards to improve gameplay.
Activated when picking up a bomb thrown by a Pizza Box Goblin. Gameplay is essentially the same as Bomb Peppino, but this time The Noise holds the bomb in his mouth.
Tubular / Ball Noise
Activated when holding down on a slope or staircase, or when kicked by a Pepperoni Goblin. The Noise will curl himself into a innertube-like shape and roll forward, breaking small blocks and killing weaker enemies.
Activated when slammed down by a Pizza Crusher. The Noise turns into a miniature version of himself that functions similarly to Box Peppino. He can deactivate this form by going into a pool of water.
Activated when hit by a cheese version of a Peppino Robot or a Cheeseinator. The Noise turns into what appears to be a cheese rat that can climb on walls, ceilings, and conveyors. Like the Tiny Noise transformation, it can be removed by going into a pool of water.
Noise uses a minigun instead of a shotgun. The minigun, unlike the shotgun cant shoot downwards.
In Demo 1 and 2, The Noise appears when the message "Uh-oh, here comes The Noise..." appears, saying "woag" (pronounced "weh") then pressing a button on the controller he has, activating pizza time.
Sometimes he appears from outside the tower in a window and chucks a bomb at Peppino, forcing Peppino into his Bomb form. (In older demos, the player needed to touch the bomb to instantly pick it up.)
In the Eggplant Build
The Noise appears in Freezer to give Peppino a permanent jetpack, allowing him to double jump anywhere. The Noise does not have a playable appearance in this build, however McPig has stated that he has plans to give him a SAGE-like move set for people who prefer the old playstyle instead of the current one.
In Pizza Tower: Peppino's Xmas Break
This demo features a battle against The Noise in the room before Pillar John's room. Santa enters the room and reveals himself to be The Noise in disguise, and pulls a small walking bomb with his grinning face on it out of his sack. The bomb follows Peppino like a Toppin and starts a countdown timer of 1:40.
The fight plays like a game of Whack-A-Mole. There are five presents and the player must attack the one with The Noise when he pops up from it. He has twenty hit-points which are indicated in the HUD's TV. If the time limit runs out, the player must restart the battle and they will lose 500 points in addition with the points they lost during the time limit (which is another 500 points) however losing all of your points and losing again does not activate TIME UP.
In Phase One, The Noise has no method of attack. During this phase, more and more established Pizza Tower characters come out of presents the lesser The Noise's health gets, until Phase Two begins.
In Phase Two, all five presents are occupied by a Pizza Tower character or The Noise. The player must attack the present with The Noise.
In Phase Three, a Noisey starts spawning at the middle platform. It acts similar to a Forknight, but with a sharp nose instead of a fork, and will instantly turn around at an edge. The player can use it to hit The Noise by launching it at him, or knock it to the bottom floor to keep it from obstructing the player from getting to The Noise.
In Phase Four, multiple floor blocks turn into Ice Blocks, causing Peppino to slip and slide if touched and making it more difficult to attack The Noise.
In Phase Five, The Noise starts throwing bombs that can stun the player or turn Peppino's status into Bomb Peppino. (In modern demos, like the Xmas Break one, he grabs the bomb to go into this form.)
Phase Six happens when The Noise has one hit point and the timer starts to get extremely low. In this phase, The Noise stops throwing bombs, but the Pizza Tower characters and The Noise start moving present to present very quickly. When the player finds themselves in this phase, they must keep on attacking presents hoping to hurt The Noise.
Once The Noise is defeated, all presents Disappear, and two doors appear, with the one on the top left corner going to a room with graphics and music from Hardoween, where Pillar John is.
In Phase 1, Noise bounces around on the Noise Crusher (a reference to The Noid's Pizza Crusher), which Noise will use to hinder Peppino's progress by turning him into Pizza Box Peppino. Noise can be stunned by jumping on his head, or hitting him with a Noisey.
In Phase 2, Noise will now wear a helmet. Making it impossible to jump on him. The player will need a Noisey to stun him. The Noise will jump more frequently, hindering the player's attempt to hit him.
In Phase 3, the gameplay is similar to Phase 2, but he summons shockwaves that damage Peppino upon contact when he lands.
When the player finally beats The Noise to a pulp, there's no way to leave the room. Unless the player restarts the room or exits it somehow, there is no way to exit.
Noise's boss behavior adheres to the rule "the best defense is a good offense." Noise will constantly attack you, and will leave very little openings for attack. This strategy, however, makes Noise very prone to being parried. Due to this, as the fight progresses, Noise will start bringing out Noise Bombs (Can't be parried), and his pogo stick (It's odd movement pattern make it hard to parry). Eventually Noise even calls in Noiseys for help.
In the comics
The Noise appears in both the Peppino and Noise Comics and The Bad, The Ugly, and The Even Uglier comics.
In Peppino and Noise Comics, he is one of the titular characters of the comics and is often seen tormenting Peppino and bothering him. His girlfriend, Noisette, is also seen in one of these comics, with him being very frightened by her.
In The Bad, The Ugly, and The Even Uglier, he is seen at a location called the Noise TV Outpost, where he films himself advertising a party that is supposedly going on there and guards a Pillar John that stands there. This set of comics shows the more serious, less goofier side of The Noise, with him often getting tired of doing his job and pretending to be wacky and crazy. In these comics, he also has a Pizzard assistant known as Dougie Jones, who tries his best to help him, but often fails to, as seen when he makes The Noise some tequila and he dislikes it due to it being pizza flavored. During the storyline of the comics, The Noise hears that Pepperman had been attacked by someone who "moves really fast" in a town that he had been trying to take over, which leads him to go off and help him, thinking that the "guy who moves really fast" was Peppino, taking Dougie with him. As the set of comics hasn't been finished yet, it is unknown what he does once he reaches the town.
- The Noise is in the SAGE 2019 demo, but the player must hack the game to play as him - some animations use Peppino as placeholder sprites much like in the GOLF demo. However in this demo, he has a primitive version of the Noise Bomb move where he throws a bomb that acts exactly like the bombs thrown by the Pizza Box Goblin, even stunning him if he is near it when it explodes.
- The Noise hates pizza, preferring candy instead, hence why he collects candy when he's played as (Hardoween & Xmas Break) or when he has the flag. (November+ Patron Builds)
- In his Hardoween demo, if the player were playing with a controller with trigger buttons, the player could do an Analog Dab, similarly to how The Noid could do so in Yo! Noid 2: Enter the Void. This doesn't count as a taunt, as the sound effect for the taunts doesn't play, and a 3x combo doesn't result in a taunt-attack when the button is pressed.
- In earlier demos, back before the player could move around when holding an enemy, Noise's gimmick was that he couldn't reach Mach 3, being most prominent in the GOLF demo. So when switching to him in said demo, all Metal Blocks break instantly, minus the Freezer.
- The reason why The Noise looks slightly different between builds is that his original design would be hard to animate, with all the details. So, his design was changed to be simpler, by removing the pizza shapes on his shirt and top of his mask. For a comparison, check the Gallery.
- In the manual from the SAGE 2019 demo, it shows a drawing of Bomb Peppino holding a bomb in his mouth. In gameplay, however, Peppino holds the bomb in his hands. Upon being given a Bomb form, The Noise runs around with the bomb in his mouth much like the drawing of Peppino from the manual.
- Editing a .ptlv file and using obj_characterchangecube in a stage will allow the player to use The Noise in Level Editor V3.3.
- The Noise has his own character along with Peppino in the Bring Your Own Class mod. He also appears in Peppino's melee, being used to smack enemies with him.
- It has been said that the Noise's full name is Theodore , which is shortened to The Noise.
- Noise's full name was originally Theodore J. Noisester but got changed to just "Theodore Noise".
Other Game Cameos
The Noise has also appeared in other games, be it as mods or official additions.
The Noise appears in DOOM 2 along with Peppino in a mod named "Bring Your Own Class", available on certain mod sites like All Fear The Sentinel. Like Peppino, Noise has a variety of weapons that reference or are straight-up taken from Pizza Tower, like guns, powerups, etc. He has a slingshot that can launch candy corn at enemies, a Revolver, a Skateboard that can fire taunts at enemies, a Sausage Minigun that grants 50% damage reduction while in use, a bucket of spicy, yet explosive chicken that can be thrown at enemies or eaten to launch fireballs, a Baddie Spawner that lobs Noise Bombs, and Fake Peppinos that automatically run toward enemies and kill/damage them.
Like Peppino, Noise's Pistol replacement (the Candy Corn Slingshot) also has the ability to heal, and is the only way for him to regain health, with ammunition being gotten in the same way Peppino does.
For more images, see the gallery here: The Noise/Gallery.
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