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Ranks are final badges for completing a stage in Pizza Tower.

Their final outcome depends on the amount of points collected in the level, with the amount needed for higher ranks varying throughout each level..

Ranks[]

D-Rank[]

D-Ranks are usually given out when Peppino or The Noise complete the stage with little to no points.

Peppino would sarcastically congratulate the player and say "Good job, that was awful!" (AWFUL)

The Noise would be angered, hence the demonic appearance. (DIE)

C-Rank[]

C-Ranks are usually given out when Peppino or The Noise complete a stage with a mediocre amount of points.

Peppino would look tired and say "That was bad." (BAD)

The Noise would stare at the screen angrily. (CRAP)

B-Rank[]

B-Ranks are usually given out when Peppino or The Noise complete the stage with a wealthy amount of points, but not enough for an A-Rank.

Peppino would say "Oh, OK." with a surprised face. (OK)

The Noise would ignorantly raise his hand and just say "Eh..." (BAD Do Better!!!!!)

A-Rank[]

A-Ranks are usually given out when Peppino or The Noise complete the stage with a bunch of points, usually around 8000+.

Peppino would do a thumbs up with a smile and say "Very Nice!" (NICE)

The Noise would sip a can of soda with a straw while wearing shades and say "Not an S..." (NOT AN S)

S-Rank[]

S-Ranks are given out when Peppino or The Noise get nearly every source of points in the level and they complete the stage with usually around 10000+ points.

Peppino would raise his arms in excitement, and is possibly yelling in victory. (PERFECT)

The Noise would gasp over the player's amazing achievement of an S rank. (PERFECT)

Gallery[]

Trivia[]

  • In the SAGE 2019 Demo, Snick does not get any ranks, possibly because of the point-health system. Instead, he's just brought straight back to the hub after beating the level.
  • The Vigilante uses The Noise's rank screens as a placeholder, due to the former not having any yet.
  • There was originally going to be a planned W-Rank that would've been obtained through having a high combo for the entirety of a level. However, this idea has since been scrapped due to the new combo system being reverted back to the old combo system.
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