This is a page listing every enemy that has been in Pizza Tower. Including the first level they are seen in, and their first debut in any of the builds.
Acts like a Forknight, but moves more quickly. If a totem pole is around, they may also dance around it which causes thunderclouds to appear nearby that strike thunder periodically.
Hangs from a fork on the ceiling and drops down if the player ground pounds, rolling around endlessly afterwards. Cannot be defeated, however it can be grabbed and tossed around.
Acts like a Forknight. However, after getting attacked once, its legs turn into a spring and it begins to bounce around. It is often found in Pizza Boxes.
Jumps out of a pool of water and aggressively charges forward at high speeds, chasing after the player. Can only be defeated by a parry, being hit by a thrown enemy, or using certain transformations.
Bounces back and forth, occasionally making balloons appear that fly up for a bit before popping and leaving two projectiles behind that give the player the Clown transformation.
Stands in place. When grabbed, the player is forced to stand in place and use a golf club to hit it. After getting launched, it will bounce and roll across the ground based on how far it was launched, defeating enemies along the way and interacting with certain objects. It will only get defeated once it reaches a goal, which breaks any Nerd Blocks in the room.
Stays in place and chucks the player away in the direction it is facing if they touch it, giving the player the Ball transformation in the process. Can be turned around by stunning it with a ground pound.
Stands in place and cuffs the player when nearby with a rope made out of sausages, forcing them to have to run at Mach 3 to escape and rebound back into it, defeating it.
Street
TBA
Pineapple Biker
Drives after the player on their bike. Can be defeated when hitting a wall. Once one has been defeated the player can take their bike.
Angrily sits in place. When jumped on, it will pop off its lid, launching the player upwards, allowing the player to then use the lid to slide down slopes or traverse across water.
Disguises as a harmless Pizza Boy before attacking the player with an uppercut when near, shuffling around afterwards and attacking with rapid kicks.
Sewers
January 2019 Patreon Demo
Stringy Cheese
Stays stuck to a ceiling attempting to grab the player, causing its arm to stretch downwards due to the weight if successful. Afterwards, the player can slingshot out to cross large gaps.
Rolls around and charges at the player in a similar fashion to Peppino's currently unused shoulder bash move or dashes towards them in a similar fashion to Peppino's dash move, revving up briefly before doing so. Also occasionally attacks by extending one of its arms out, similar to Peppino's unused slap move.
Hovers in place and attempts to grab the player when they're in a certain radius from them. If successful, it will take them back to their neutral position.
Tramps back and forth, being launched into a rolling ball once hit, stunning the player and other enemies when touching it from the side until getting back up after a bit. Cannot be defeated unless they are lured into a meat grinder, which turns it into a cube that falls below. Multiple of these cubes can be stacked together, and may also be moved around using rails.
Acts like a Pepperoni Goblin, but starts off hanging from the ceiling, and flies towards the player when nearby. If successful at kicking the player after flying towards them, will go back to its spot on the ceiling.
Walks around, minding his own business before becoming enraged once touched, causing him to run around with a torch in hand that allows him to burn Haybales. Getting hit by the torch activates the Firebutt Transformation.
Sits in place and awaits to be defeated by a player running at high speeds or a thrown enemy. Killing him starts Pizza Time and also spawns Mini Johns.
Charges towards the player until stunning itself on a wall, leaving it vulnerable. When defeated, it leaves behind the Weenie Mount it rode on, which can be ridden for the Weenie mount transformation.
Appears from a doorway after the player picks up a scroll, starting an arena battle. Once summoned, it chases the player and tries to dash forward and punch them. Does a smaller dash if they're too far away. Currently unused due to Kung Fu being merged with Pinball, it is currently unknown if it will be used in the final game.
Same as the Shrimp Thug but it throws knives at the player instead of punching them. Currently unused due to Kung Fu being merged with Pinball, it is currently unknown if it will be used in the final game.
Same as the Blue Shrimp Thug but it throws junk at the player, which flattens them. Currently unused due to Kung Fu being merged with Pinball, it is currently unknown if it will be used in the final game.
Stays parked in place. When hit at Mach 3 or higher, it flies away in a straight line and explodes once it hits a solid object. Currently unused due to Kung Fu being merged with Pinball, it is currently unknown if it will be used in the final game.
Kung Fu
April 2021 Build
Chili Pepper
Moves around, leaving melting fireballs wherever it goes. Was scrapped due not being interesting for puzzles.
Same as the Weenie, but with the addition of hurting the player if they touch his cigar. It is currently unknown if this variant will appear in the final game.
Rolls around and spits out cheese at the player, activating the Sticky Cheese transformation. This enemy was scrapped mainly due to its redundancy and due to the new moveset the normal Peppino Robot was given.
Slowly floats towards the player, damaging them upon contact. If the player attempts to grab, shoot, or dash into him he will disappear for a short while.