This page lists all of the known builds of Pizza Tower released before the final game, split into sections.
Public Builds[]
All builds that have been released to the public are gone. (Except for SAGE 2019)
See the build's page for a download link.
| Build Title | Release Date | Revisions | Notes |
|---|---|---|---|
| Early Test Build | 2018-07-15 | v1, v2, v21, v211, Peter Griffin Experience | First publicly released build only available to download through the Pizza Tower Discord. |
| Halloween Demo (Demo 1) | 2018-10-31 | v1 (according to bundled text document) | First build released outside of the Pizza Tower Discord onto itch.io. Levels were reset. |
| Demo 2 | 2018-12-05 | 2, 2_1, 2_2, 2_3 | Gameplay underwent major changes, limiting each room to usually one or two screens. Added a new level - Factory. |
| Christmas Race Build | 2018-12-21 | None | Joke build created for the Christmas Race event in the official Pizza Tower Discord server. |
| GOLF | 2019-04-01 | None | An April Fools 2019 demo containing GOLF, created specifically for this demo. |
| SAGE 2019 | 2019-09-26 | v12, v13, v13b, v14 | Released during SAGE 2019, and features 4 levels as well as Snick the Porcupine, a character created just for this event. |
| Noise's Hardoween | 2019-10-30 | None | A Halloween 2019 event demo, featuring props created by the Pizza Tower Discord. Introduces Pizzascare as the only accessible level (which, in this version, is simply a harder version of Pizzascape). |
| Peppino's Xmas Break | 2019-12-30 | v22 | A holidays 2019 event demo, once again featuring props created by the Pizza Tower Discord. Introduces Strongcold (which is a harder version of Bloodsauce Dungeon) as the only accessible level. |
Patreon Builds[]
Starting December 13th 2018, after the plans for a Kickstarter fell through, PizzaTowerGuy/McPig decided to fund his game entirely through Patreon funds, with one of the rewards giving players access to Patreon builds that would get released periodically. The final Patreon build would be released in May 2022, and the ability to subscribe ended in December of that same year as development was wrapping up.
Main[]
These builds have been regularly released by PizzaTowerGuy.
| Build Title | Release Date | Revisions | Notes |
|---|---|---|---|
| Monthly Build 1 | 2019-01-12 | None | January Patreon build. Builds were planned to be released every month, but this idea fell through. |
| March Build Part 1 | 2019-03-07 | None | March Patreon build, and the first build to be built in Game Maker 2 Studio. To prevent people from waiting, an updated build would be released later. |
| March Build Part 2 | 2019-04-03 | None | March Patreon build. |
| Optimisation Test | 2019-03-22 | None | March Patreon build. No second test has surfaced. |
| ? | 2019-04-03 | None | April Patreon build. |
| Desert | 2019-05-23 | desert, desertoldmach, deserthotpatch, desertheavy, desertoldmoves | May Patreon build. Reworks Oregano Desert and removes most sound effects, as the audio mixing was all over the place.
Oregano Desert is the only level accessible, since the rest of the hub is blocked by Pillar John (there is no way to get past him). However, if he is removed through modding, it is also possible to access Peppibot Factory, Mansion, and Oh Shit!. However, all of these crash the game at some point due to missing sounds. |
| Blue Block Land | 2019-07-03 | v1, v2, v3, v4 | July Patreon build. Every time a new level was finished, a build with placeholders would be released. Builds under this title were released through beginning of July to end of August.
This build introduced John Gutter, Pizzascape, Ancient Cheese, Bloodsauce Dungeon, and a bossfight against The Noise (which crashes the game when entered). |
| ? | 2019-08-19 | None | August Patreon build. Possibly unrelated to Blue Block Land. |
| ? | 2019-08-28 | None | |
| Post-Blue Block Land, Pre-SAGE | 2019-09-03 | None | September Patreon build. |
| Lets go to SAGE | 2019-09-11 | 4, 5, 6 | September Patreon build. A handful of build released in preparation for SAGE 2019. |
| ? | 2019-09-25 | None | September Patreon build. Possibly related to SAGE 2019. |
| Noise's Hardoween Prerelease | 2019-10-31 | None | October Patreon build. Prerelease version of Noise's Hardoween. |
| ? | 2019-12-14 | None | December Patreon build. Reworked Entrance. |
| Peppino's Xmas Break | 2019-12-28 | v21 | December Patreon build. Prerelease version of Peppino's Xmas Break. |
| Noise | 2020-01-08 | v1, v2, v21 | Rework of The Noise's moveset. |
| Boss | 2020-02-02 | v0, v1, v11, v12 | Adds the Dragon Lair level, as well as introducing Pizzaface, who appears if the Pizza Time timer runs out. |
| Desert Playtest | 2020-02-16 | None | Fixes Oregano Desert back into the game. |
| Graveyard Playtest | 2020-02-24 | None | Adds a very early version of The Wasteyard, though this was quickly removed due to the level's incomplete and very glitchy state. |
| Western Build | 2020-04-25 | v1, v2, v3 | Added the Fun Farm and Space Pinball levels, along with a more finished Wasteyard. |
| Beach and Forest | 2020-07-09 | v1, v2 | Added the Pineapple Beach and Gnome Forest levels, Gustavo as a character, as well as a new parry ability for Peppino. v2 would add a breakdance ability. |
| April 2021 | 2021-04-03 | April2021Build, April2021Build(hotfixoopsie1) | Adds most remaining levels to the game in a playtesting state and all assets relating to them. The entire game was given an overhaul and the UI was remade. |
| Eggplant | 2022-06-13 | v15, v15_1, v15_2, v15_3 | Updates every level and brings another overhaul to the entire game. Out of all patreon builds, this one is closest to the final game, but with a large amount of differences, listed in this subpage. |
Level Editor[]
The Level Editor is a series of builds that adds a level editor to the game. The Patreon build Boss v12 was used as a base. Builds were released irregularly by Sertif and the game was built using the game's official source code, making this essentially an official mod. No level editor features would release in the final game.
| Revision | Release Date | Notes |
|---|---|---|
| v1 | 2020-02-06 | / |
| v11 | / | / |
| v12 playtest | / | / |
| v12 | 2020-02-07 | / |
| v2 playtest | / | Updated version of the level editor with new enemies, new objects, and props. |
| v2 playtest 2 | / | / |
| v2 playtest 3 | / | / |
| v2 | / | / |
| v3 playtest | / | First build to use the YoYo Compiler. Updated Level Editor featuring new objects, enemies, and graphics. Features online support. The hub room can no longer be accessed. |
| v3 playtest 2 | / | / |
| v3 playtest 3 | / | / |
| v33 | 2020-05-13 | / |
| v4 playtest | 2020-07-29 | / |
| v41 playtest | 2020-07-30 | / |
| v42 playtest | 2020-07-31 | / |
| v43 old | 2020-07-31 | / |
| v43 | 2020-07-31 | Added a featured levels tab along with the editor now being on the Beachandforest build. |
| v45 | / | / |
Playtest Builds[]
These builds have been released exclusively for PizzaTowerGuy's selected playtesters. These are currently available on itch.io for a select few people, though these builds have been sent through Dropbox links in the past.
| Build Title | Release Date | Revisions | Notes |
|---|---|---|---|
| Tester Build | 2018-10-08 | 1, 2, 3, 3.5, 4, 5, Final, Final Hotfix | A test version of the Halloween Demo. |
| Demo 2 Test 1 | 2018-12-03 | None | Test version of Demo 2. |
| Playtest | 2021-02-25 | None | Also known as Pre-Jay Leno April build. Peppino's grab was replaced with a shoulder bash, second revisions of pistol and the pizza cutter buzzsaw was implemented here. Heat Meter was publicly introduced in a build for the first time. new levels were added (including WAR with a scrapped turret enemy) It predates the April Build and is also the last build to have the old hud. |
| Rework | 2021-09-25 | v1, v1.1 | This build suck pizza. |
| Playtestin' | 2022-04-30 | v1, v2, v3, v4, v4hotfix1 | Predates Eggplant. |
| Eggplant | 2022-06-08 | v11, v12, v13, v14 | Playtest version of Eggplant. |
| October 22 Build | 2022-10-26 | v1, v1.1 | Final build released through itch.io before playtesting would be moved to Steam. Despite being more finished than the Eggplant Build, there are still a few differences listed here. |
Steam Playtest Builds[]
A month after the October 22 Build, Playtesting has been moved to Steam for an unknown reason. The following has been shared by Tetrabitgaming's Lost Bits video, due to the builds not being leaked yet.
| Build title | Release Date | Revisions | Notes |
|---|---|---|---|
| Pizza Tower (November 27th build) | 2022-11-27 | None | The first playtest build made for Steam, where the differences are much smaller, but there still are differences. Like the bosses vulnerable moments use an unused fist indicator instead of flashing, and the Hub Secret areas finally being implemented. |
| Steam build 1 (sfx update 1) | 2022-12-11 | None | The second playtest build made for Steam. Here, the intro cutscene has been implemented (a fact to note is that pizza mayhem played instead of time for a smackdown), and the Cheese Dragon appears in all the Hub secret area, but other than that, its basically the same as the last build. |
| Almost finished game playtest | 2023-01-06 | None | The (almost, we have no info on builds after this though) FINAL playtest made for the game. The only difference is that there is a new quit game option. They changed it in the steam release because it uses the button to skip the intro cutscene. |
There are still Playtest builds after these, but they're basically the same as the final game.