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Most of the Transformations could originally be removed by taking damage or jumping in water.

Ball[]

The player originally could get into Ball transformation by pressing down while standing on a slope. It is also the only transformation The Vigilante could use.

Ball Noise[]

The Noise would turn into a donut rather than a ball.

Ball Vigilante[]

Instead of rolling, The Vigilante gets down on his front and begins sliding.

Ball Peppino[]

Knight[]

The player originally did not have double jump and had a sword attack instead of killing enemies upon colliding with them. The player could also normally walk on slopes, but after that was changed it could have been removed by bumping into a wall or getting hit, which would destroy the armour. The Knight transformation also could destroy Super Metal Blocks. The transformation could also have been obtained from a Pizzard's lightning bolt attack.

Aluminum Snick[]

Rather than having a knight suit of his own, Snick becomes a full-fledged robot.

Knight Peppino[]

HUD[]

Firebutt[]

Originally there was an extended animation after landing, but it was removed due to being too long and unskippable, which becomes a disadvantage during Pizza Time. The transformation could also be obtained by interacting with burning Haybale, as well as burn normal ones by jumping on top of them.

Firecape Noise[]

Firefur Snick[]

Firebutt Peppino[]

Firemouth[]

Originally, the player could not stop moving while having Firemouth transformation, and could only destroy TNT Blocks. Transformation itself lasted nearly 10 seconds, after which the drinking milk animation played automatically. After that was changed, the player got ability to shoot fireballs and it was possible to remove the transformation by interacting with Free Milk Stand. The player also did not have higher jump and did not have airdash. The transformation could also lit up Haybale by touching it.

Firemouth Noise[]

Firemouth Peppino[]

Ghost[]

Originally, the player had to constantly jump to be in the air, the transformation was obtained by getting shot by Ranch Shooter, and it was removed by interacting with a Tombstone. This tombstone in question could be picked up and thrown around for certain puzzles. The player also couldn't dash.

Ghost Noise[]

Ghost Peppino[]

Mort[]

Originally the transformation could be removed by interacting with Corn. At one point in development, Mort would follow the player, and could be thrown forward. Mort Hook also had much longer animation before launching the player upward.

Mort with Peppino[]

Weenie Mount[]

Originally the transformation could be obtained by defeating Camembert Squire. The player could not turn around, was moving automatically and could jump with the Weenie Mount. The transformation would end after bumping into a wall.

Weenie Mount alone[]

Barrel[]

The Barrel transformation at its oldest point in development would rather start rolling when colliding with a Banana Peel, and was able to float on top of water (water itself also ended up being reworked.). Later on it was completely reworked to behave more like the Ball transformation, rolling uncontrollably but switching directions in contact with slopes. This transformation was the only way to break Barrel Blocks.

Barrel Noise[]

Barrel Peppino[]

Rocket[]

Originally the player could not turn around with the Rocket transformation. Rocket transformation also could destroy Super Metal Blocks.

Cheeseball[]

Originally Cheeseball transformation did not lead into the Sticky Cheese transformation. Cheeseball transformation also could destroy Cheeseball Blocks.

Sticky Cheese[]

The Sticky Cheese transformation could scale vertical Conveyor Belts and end by touching an Outlet. Later in development, it was able to scale walls and move on them freely without having to wall jump. It could also squeeze through tight gaps without having to crouch. The transformation could be obtained by interacting with Cheese Blob Maker.

Sticky Cheese Peppino[]

Boxed[]

Originally the transformation did not give the player 10 extra jumps and the player could not dash, as well as the attack not having a bouncing effect.

Boxed Peppino[]

Pepper Pizza[]

Originally the transformation had a completely different effect as it would give the player automatic Mach 4 upon pressing the dash button. The effect would wear off after some time passed. It was never implemented in any of the builds, and was shown only in the Thing of the week 1 video.

Shotgun[]

Originally the shotgun had limited ammo, in total of 15 shots. It could also be purchased with 4 Pizza Coins from Pay Block. In the SAGE 2019 Demo, the player could buy up to two shotguns, one of which was stored in inventory, and the shotgun was removable upon getting hit. The shotgun could be used by pressing up + grab, later it had its own dedicated button.

Shotgun Peppino[]

HUD[]

Scrapped Transformations[]

Bomb[]

First appearance: The Ancient Cheese

(Gained from: Picking up a bomb tossed by a Pizza Box Goblin)

Peppino, The Noise or Snick will hold a bomb and start uncontrollably running around until the bomb explodes, which ends the transformation. In this form, the only actions that can be done are jumping, turning around and throwing the bomb forward, which ends the transformation until you pick it up again. This transformation is one of the only ways to break Bomb Blocks. The bomb is still in game, but it no longer causes the transformation when picked up, being more of a grabbable item instead, still usable to destroy Stupid Rats.

Bomb Peppino[]

Bomb Noise[]

Bomb Snick[]

HUD[]

Pizza Car[]

First appearance: Oregano Desert

(Gained from: Pizza Car)

Peppino rides a pizza box car, inside which he can only move forward and jump. The transformation ends after bumping into a wall.

Pizza Car Peppino[]

Clown[]

Originally the transformation would have been used in Mansion level. When bumping into the wall, there was a rebound that pushes the clown car back. The player also could crouch while moving. The transformation did not end until entering water.

When The Noise obtains this transformation, he turns into a different type of clown and rides a scooter instead of a clown car.

Clown Noise[]

Clown Peppino[]

Squished[]

Oddly, when Peppino, or Noise gets squished, an animation plays on the TV. This would usually be used in Oregano Desert, Wasteyard (Beach & Forest), and Fun Farm (September 2021 Playtester Build). This happens when the player would get squished by a boulder, and in the September 2021 Build, cows would squish you. During the transformation, the player would lose control for a couple seconds, before regaining control.

First appearance: Oregano Desert

Squished Peppino[]

Squished Noise[]

Squished Vigilante[]

Demo 1 ending room[]

All transformations, besides Hungry, can be seen in the "ending" room of Demo 1. McPig had listed the uses and mechanics for most of the transformations shown below during a conversation in the Pizza Tower Discord, on November 2nd, 2018. The descriptions shown here are his own words, however, additional information has been added for extra context. There is one which is not seen in the ending room which is from 29th of June, 2018 in the announcements channel.

  • Meteor Peppino: "Sends you flying in a direction. If you hit a diagonal wall, you bounce off. Otherwise you just stop on a wall. Can destroy metal blocks."
    • Activating it would have depended on an unused enemy named "Muscle Pizza" that would punch the player into this state.
  • Animatronic Peppino: "Makes you a sluggish and play music that can put some enemies to sleep. Hit spikes to come back. Spike does their usual job."
    • The plan for the transformation had been revised later on to act more as a hindrance rather than an actual transformation, only slowing Peppino down. It has since been re-added, transforming into an animatronic via being jumped by a Toppin Monster, with the added penalty of rapidly losing points while transformed.
  • Caffeinated Peppino: "Makes you go really fast without being able to charge until you are hit and drop your coffee. Used to get through falling platforms that requires high speed instantly."
    • An unused enemy known as "Cool Kid" would've activated the transformation by throwing energy drinks at the player.
  • Spinny Peppino: "Makes you spin, go real high then float back down spinning. Stun you for a second when landing."
  • Superhero Peppino: "Makes you fly anywhere and destroy metal blocks when running into them at high speed. Spikes."
  • Hungry Peppino: "Makes you follow [an aroma] like a cartoon character, doesn't stop until you reach the food."
  • Shy Peppino: "Makes you unable to charge, slow. Spikes."
    • Would have been activated when in contact with the unused Pizza Lady enemy.
  • Muscle Peppino: "Makes you able to destroy everything."

It seems that the other three transformations were scrapped earlier on, as there had been no mention of them during that conversation.

Trivia[]

  • The Ball transformation being given when holding down on a slope is clearly referencing that holding down on a slope in Wario Land 4 will make Wario roll.
  • Snick’s “Knight” transformation, becoming a robot, could be a reference to Metal Sonic, Sonic the Hedgehog’s robotic doppelgänger. This is evident considering Snick is a reference to Sonic himself.
  • The Rocket transformation was originally planned to be a Jetpack transformation before it was sprited.
  • The Clown transformation used to be a Skateboard transformation, but this was scrapped.
  • Noise's Ghost transformation bears a resemblance to the Boos from the Super Mario series.
  • In one of the early demos, the Transformations had their own themes when activated, albeit using existing music from different games as placeholders.
    • Bomb Peppino has Fire Wario's theme from the Wario Land series when activated.
    • Knight Peppino uses Frog's Theme from Chrono Trigger when activated.
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