The Noise regular idle animation.
The Noise idle animation during a combo of 25 to 49 or during the first phase of the
Pizzaface boss fight, where he's super angry and covering his mouth and body with his cape.
The Noise idle animation when player gets a combo of 50 or higher, where he becomes a fancy little fella, with a tophat, a monocole and a bowtie drinking a cup of tea.
The Noise idle animation when
Pizza Time is activated.
The Noise idle animation when Pizza Time's timer hits 0, showing him on all fours and with a missing tooth, looking exhausted,
The Noise regular walking animation.
The Noise walking animation during a combo of 25 to 49 or during the first phase of the Pizzaface boss fight.
The Noise walking animation when player gets a combo of 50 or higher.
The Noise walking animation when Pizza Time's timer hits 0.
The Noise shivering before getting the idea to drink some kind of hot drink (possibly hot chocolate or coffee), and silently burping afterwards. This is seen at the start of
Refrigerator-Refrigerador-Freezerator.
The Noise jump animation.
The transition frame used in The Noise’s jump animation. This is used to transition from the old falling animation to the current one.
What the transition looks like when put together with the last frame of the old fall and the first frame of the new fall.
The Noise landing while walking.
The Noise falling animation after falling a while.
The Noise free-falling as the umbrella is deemed useless.
The Noise bouncing off of an enemy.
The Noise falling after bouncing off of an enemy.
The Noise going out of demon-mode and pulling out his skateboard, starting to longjump.
The Noise falling while longjumping.
The Noise entering a level while grinning mischievously.
The Noise after the exit gate shuts behind him. Also seen in the "Time's Up" screen.
The Noise doing a victory dance. Seen after any boss (excluding Pizzahead) is defeated.
The Noise dancing in joy after getting a key.
The Noise unlocking a door.
The Noise entering a door.
The Noise walking out of a door.
The Noise going down a Box of Pizzas.
The Noise waiting at the switch sign, sleeping whilst resting on a wall.
The Noise getting back up.
The Noise tied by a rope. Seen when heading to a new floor for the first time.
The Noise lunging forward with his giant mouth to hold something.
The Noise in the air while trying to hold something.
The Noise falling while trying to hold something.
The Noise starting to hold an enemy or a bomb.
The Noise idle animation while holding an enemy or a bomb.
The Noise walking while holding an enemy or a bomb.
The Noise jumping while holding an enemy or a bomb.
The Noise falling while holding an enemy or a bomb.
The Noise landing while holding an enemy or a bomb.
The Noise bumping into a wall while grabbing.
The Noise butt sliding. Also seen when holding down after body slamming off of a slope.
The Noise cancelling his airborne grab by clenching his teeth closed.
The Noise doing a finishing blow with his long tongue.
The Noise doing a finishing blow with his sharp fingers.
The Noise doing a finishing blow with a knife.
The Noise doing a finishing blow with his cape.
The Noise doing a finishing blow with his hand.
The Noise doing a finishing blow with an uppercut.
The Noise's new piledriver.
The Noise landing while piledriving.
The Noise falling off of a platform after diving with an enemy.
The Noise swinging an enemy around and tossing them.
Noise kicking a Noise Bomb, seen during boss fights. This was used for his revolver shooting animation in the April 2021 build.
All the Noise's attacks when destroying the TVs in Pizzascare or fighting with a boss..
The Noise slapping. This is seen when destroying the TVs in Pizzascare.
The Noise scooping something with a spoon. This is seen when destroying the TVs in Pizzascare.
The Noise pointing at his target and laughing. This is seen when destroying the TVs in Pizzascare.
The Noise farting. This is seen when destroying the TVs in Pizzascare.
The Noise hiting something with a bat. This is seen when destroying the TVs in Pizzascare.
The Noise using a pan. this is seen in the fake peppino bossfight (if not using bombs).
The Noise doing a tackling headbutt. this is seen in the fake peppino bossfight (if not using bombs).
The Noise dashing at Mach 1.
The Noise dashing at Mach 2.
The Noise dashing at Mach 3.
The Noise turning into a rocket at Mach 4. Pogo Noise shares this animation.
The Noise's animation after touching a
Dash Pad using his jetpack to launch him forward
The Noise jumping at Mach 1 or 2.
The Noise's falling animation after jumping at Mach 1 or 2.
The Noise jumping at Mach 3.
The Noise drifting at Mach 2.
The Noise drifting at Mach 2 in the air.
The Noise drifting at Mach 3.
The Noise drifting at Mach 3 in the air.
The Noise hitting an enemy at Mach 3.
The Noise rolling at Mach 3 or 4.
The Noise hitting the wall mouth-first at Mach 1 or 2.
The Noise getting up after rolling.
The Noise flattening his face from hitting a wall at Mach 3 or 4.
The Noise finishing dashing.
The Noise's idle animation after dashing for a while.
The Noise struggling to keep balance while running on
Piraneapple-infested water.
The Noise bouncing on a water current while on his surfboard.
The Noise using his drill move while in air.
The Noise using his drill move while on ground.
The Noise landing onto ground while using his drill move.
The Noise bouncing of a wall. Replaces wallclimb.
The Noise starting to use his skateboard spin move.
The Noise using his skateboard spin move.
The Noise first Super Taunt, where he joyfully jumping in the air.
The Noise second Super Taunt, where he in a business suit. A nod to the Tom and Jerry short "The Zoot Cat".
The Noise third Super Taunt, where he reaching towards the screen.
The Noise fourth Super Taunt, where he standing in a pose while grinning.
The Noise joyfully jumping in the air.
The Noise in a business suit. A nod to the Tom and Jerry short "The Zoot Cat".
The Noise reaching towards the screen.
The Noise standing in a pose while grinning.
The Noise giving a huge smile. This taunt replaces the Noisette taunt and is actually a frame from one of his vulnerable animations from when he was just a boss.
The Noise taking a bite out of a hamburger, showing instant satisfaction.
The Noise releasing his inner baboon. A nod to how puppets’ mouths work, like the Muppets.
The Noise playing an electric guitar.
A super muscular version of The Noise in a superhero pose.
The Noise yelling loudly.
The Noise winking at the player.
The Noise parrying an attack with his tongue.
The Noise parrying an attack by spinning his cape around. Possibly a reference to the Cape Feather from the Mario series.
The Noise parrying an attack by grinning menacingly.
The Noise’s full breakdance animation.
Ditto, but faster (in-game speed)
The Noise spinning his torso around, expanding it in the process. This is a reference to the SpongeBob SquarePants episode “Bubblestand” when SpongeBob and Squidward “bring it around town”.
The Noise spinning on his head.
The Noise’s breakdancing radio.
The Noise slipping on a banana or exiting a Water Current, falling over and breaking all his teeth except the middle one.
The Noise yawing, seen at the start of a boss fight.
The Noise after yawning, looking at the boss out of boredom.
The Noise pulling out a Noise Bomb.
The Noise’s full boss intro, yawning out of boredom and taking out a bomb.
The Noise pointing at something, confused. This animation is played at the beginning of the battle with The Doise and the start of phase 2 of the Pizzahead boss fight. This is also shown when arriving to the remains of the tower without all of the Tower Secret Treasures.
The Noise looking straight ahead, then up, followed by him flipping the bird. This animation is played at the beginning of the battle with Pizzaface.
The Noise in swimwear, sliding through a water current.
The Noise jumping and screaming in pain after jumping into
Piraneapple-infested water.
The Noise jumping off of a ramp.
The Noise's animation when grinding on a grind rail, using one of the frames of the ramp jump.
The Noise’s head inflated after interacting with a
Rat Balloon.
The Noise floating by flapping his arms and legs.
The Noise's idle animation before he swings
Greaseball.
The Noise swinging Greaseball.
The Noise hanging on a
Ladder.
The Noise climbing up a Ladder.
The Noise sliding down a Ladder.
The Noise getting launched upward by touching a
Present.
The Noise bumping into something.
The Noise getting stunned after being hit on the head by a rock. This is used for when The Noise gets hit by one of The Doise’s stones before the latter gets taken away by Peddito.
The Noise recovering from a bomb explosion by slapping himself. Seen after the cutscene where he throws a bomb during the third phase of the
Pizzaface/
Pizzahead boss fight.
The Noise during the duel. Basically his idle but in a black silhouette.
The Noise shooting The Vigilante after the duel with a comically large revolver.
The Noise showing off his cool gloves. Seen in The Pig City when transitioning to the second half of the level.
The Noise hanging from a rail.
The Noise moving along a rail.
The Noise getting launched out of a
trash pan.
The Noise devilishly yelling at
Fake Peppino after being caught by him during the chase sequence.
The Noise unleashing his super form before flying towards at Pepperman during the beginning of the third phase of the Pizzaface boss fight.
Super Noise flying towards Pepperman.
Super Noise bombarding the enemy with bombs. This animation is found in phase 3 of the final boss.
The full animation of The Noise’s final blow in the final boss fight’s third phase.
Super Noise grinning psychotically as he reaches for his giant bomb.
Super Noise taking out his giant bomb.
Super Noise laughing psychotically while holding his giant bomb.
Super Noise throwing the giant bomb towards Pizzahead.
The Noise shaking his butt during the true ending cutscene. Also used for a dancing animation in the
Sound Test room.
The Noise entering the Lap 2 portal.
The Noise exiting the Lap 2 portal.
The Noise’s first Technical Difficulties pose, depicting him going absolutely ape, lunging at the screen.
The Noise’s second technical difficulties pose, where he throws a tantrum over his destroyed skateboard.
The Noise’s third Technical Difficulties screen, showing a dead Noise, while another Noise looks at the corpse, confused.
The Technical Difficulties background. Note that there is a Director Noisey instead of Pizzaface and that the camera used is property of NTV. Also worth mentioning that the background is the same color as The Noise’s cape.
The Noise's giant Noise Bomb, used in the ending cutscene of the pizzaface bossfight, which nukes the top of the tower and explodes both Noise and Pizzahead, the former being exploded briefly.
The Swap Mode screen, seen when leaving Peppino’s house after falling into it for the first time. Depicting Peppino and The Noise standing next to each other in a purple background with text saying "C O N G R A T U L A T I O N" "SWAP MODE UNLOCKED" and "You're The Best".
The Noise's arm holding a pencil in GOLF to change the Primo Burg Number.
The Noise pulling the swork out of the stone, starting to eat a plate of spaghetti.
The Noise getting struck by a thunder bolt and turning into Knight Noise.
Knight Noise's idle animation.
Knight Noise marching not-so valiantly forwards.
Knight Noise preparing to jump.
Knight Noise double-jumping.
Knight Noise performing a down thrust.
Knight Noise sliding down a slope.
Knight Noise sliding up a slope.
Knight Noise jumping while sliding.
Knight Noise bumping into a wall in the ground.
Cheese Rat Noise's idle animation.
Cheese Rat Noise's walking animation.
Cheese Rat Noise preparing to jump.
Cheese Rat Noise jumping.
Cheese Rat Noise falling.
Cheese Rat Noise landing.
Cheese Rat Noise sticking to wall.
Cheese Rat Noise wall jumping.
Cheese Rat Noise going down a wall.
The Noise being compressed into Mini Noise.
Mini Noise's idle animation.
Mini Noise's walking animation.
Mini Noise's falling animation.
Mini Noise skating when holding the grab button.
Mini Noise pulling out his skateboard and skating.
Mini Noise starting to use his jetpack.
Mini Noise using his jetpack.
Mini Noise falling after using his jetpack.
The Noise obtaining the gatling gun, putting a sausage into the back to be grinded by the handcrank as ammuntion. this was also used in his bossfight.
Gatling Noise's idle animation. this was also used in his bossfight.
The Noise strugling to keep the Gatling Gun up while walking
The Noise spinning the handcrank of the gatling gun, shooting out grinded sausages.
Gatling Noise's idle animation while crouching.
The Noise shooting downwards with his gatling gun before doing a bodyslam.
The Noise preparing to slam the ground with the gatling gun.
The Noise ground pounding with the gatling gun.
The Noise landing after groundpounding with the gatling gun.
The Noise's gatling gun falling anim.
The Noise's idle animation in the TV, where shows the camera his body, smiles at it, then moves away from it while glancing at his bat. Prior to The Noise update, this was Noise's only non-transformation TV animation, and it had a special background and some shading on Noise's torso.
The Noise in the HUD looking psychotic as he runs, seen when dashing at Mach 3.
The Noise screaming from the sheer speed he's witnessing while running at Mach 4, similarly to
Peppino.
The Noise giving a big peace sign in the HUD, seen when collecting a big collectible or rescuing a Toppin. This might be a reference to the animation of the Noise unlocking a door.
The Noise screaming in agony in the HUD, seen whenever he gets hurt.
The Noise's TV animation when he gets hurt any amount of times for each multiple of ten. These are all randomized, but are still labeled as "spr_tv_exprhurtN1" all the way to "spr_tv_exprhurtN10" in the files. This animation depicts Noise with with red eyeballs looking at something while sweating profusely.
The Noise's "multiple of ten" hurt TV animation number 2, depicting several eyeballs in a dark background.
The Noise's "multiple of ten" hurt TV animation number 3, depicting a red monstrous person talking with sharp teeth, similar to Peppino's second hurt HUD screen.
The Noise's "multiple of ten" hurt TV animation number 4, depicting Noise looking demented while looking left and right frantically.
The Noise's "multiple of ten" hurt TV animation number 5, depicting Noise melting while grinning.
The Noise's "multiple of ten" hurt TV animation number 6, depicting a Noisey sitting with blood coming out of his mouth and broken left eye.
The Noise's "multiple of ten" hurt TV animation number 7, depicting a weird talking Noise.
The Noise's "multiple of ten" hurt TV animation number 8, depicting Noise getting his head blown off on the streets.
The Noise's "multiple of ten" hurt TV animation number 9, depicting Noise looking really really distorted.
The Noise's final "multiple of ten" hurt TV animation, depicting Noise's skull (whilst still having his hat) in a dim background.
The Noise's
Pizza Time HUD, depicting him going mentally insane.
The Noise coming out of the TV in the HUD, seemingly impressed by the combo. This is seen when the player gets a combo of 50 or more (if it's not
Pizza Time), and the player also gets the "Noise TV" clothes when first seeing this.
The Noise in the HUD doing some sort of karate dance (possible note: it can be a nod to Baron Zeppeli's pose in one of the credits from JoJo's Bizzare adventure part 1. Who knows, Xenon's adding this note. if it is, then credit Xenon The Hedgehog), seen when having a combo of 3 or higher.
Ball Noise's HUD, depicting him as a little unglazed donut inside a box of 2 more donuts.
Knight Noise's HUD, depicting him as a knight atop his trusty Weenie Mount.
Bomb Noise's HUD, depicting him about to feast on a not so delicious bomb, which is about to explode.
Firecape Noise's HUD, depicting him crying in pain as his cape burns.
Firemouth Noise's HUD, depicting him holding a bottle of what seems to be ketchup, licking his own mouth and about to eat a comically large spicy chicken wing.
Ghost Noise's HUD, depicting him as a ghost grinding Peppino’s gears. (Probably a reference to Ghostbusters)
Mort Noise's HUD, depicting him chasing after Mort, likely in an attempt to serve up some fried chicken for lunch.
Weenie Noise's HUD, depicting him avoiding getting eaten alive.
Noise's bucket on the TV. This is seen in Peppibot Factory before the bucket splashes some electric outlets.
Barrel Noise's HUD, depicting him as a lonely pirate sitting atop a barrel.
The Noise's HUD when jumping in Piraneapple-infested water, depicting him as a small fish about to be chomped by another, larger fish.
Rocket Noise's HUD, depicting him wearing goggles while aiming a rocket launcher.
The Noise's Greaseball HUD, depicting him as a boxer ready to take a punch at Greaseball.
Cheeseball Noise's HUD, depicting him staring at a hotdog with a cheese ball on top of it.
Noise's Cheese Rat HUD, depicting him with puppy eyes and inside of a claw machine with a
Stupid Rat.
Mini Noise's HUD, depicting him being part of an assembly line of other Mini Noises.
Gatling noise's HUD, depicting him as a hunched-over psycho wielding his gattling gun. For some reason, the sausage isn't loaded in.
The Noise's D rank animation, where he gets completely livid while devilishly yelling literal gibberish at the player with a torn paper with the word "DiE" written on it.
The Noise's C rank animation, where he glares at the player angrily with a sheet of paper with the word "CRAP" written on it, along with a fitting drawing of a literal piece of crap.
The Noise's B rank animation, where he ignorantly raises his palm and says "Ehh...", with a sheet of paper with the words "BAD, DO BETTER!!!!!" written on it.
The Noise's A rank animation, where he has an uninterested expression, raising his palm again and openlysaying that he'd prefer a better rank, with a sheet of paper with the word "Acceptable" written on it.
The Noise's S rank animation, where he stares at the rank while gasping in shock, along with a comically large mouth.
The Noise’s P rank animation, where he bows twice under a spotlight before striking a huge peace sign to the player while dangling from a rope. This animation has a background, yet the animation and the background are separate sprites in the files.
The end of the P rank animation, showing that the rope isn’t strong enough to hold The Noise’s weight before giving up and letting The Noise fall to the floor.
The P rank animation's background, showing a purple stage with a big P on the wall.
The full P-rank animation, with all sprites.
The Noise giving an exhausted smile and thumbs up, seen before the Tower Status is revealed.
The Noise frantically blaming Noisette for the bad review as she sticks out her tongue in anger; The Noise's counterpart to Peppino's "You Suck!" judgement.
The Noise staring into the player's eyes, threatening to [____] them, The Noise's counterpart to Peppino's "Confused?" judgement. (Note: The original had to be removed due to referencing a threat that violates Fandom's Terms of Service. The original image can be found
here.)
The Noise giving an exhausted grimace while tugging at the neck of his cape; The Noise's counterpart to Peppino's "That's the One, Officer!" judgement.
The Noise telling Noisette he blames Gerome for the mediocre review while she gives an unamused look; The Noise's counterpart to the "No Judgement" judgement.
The Noise shrugging while giving a thumbs down; The Noise's counterpart to the "Not Bad… Not Bad At All!" judgement.
The Noise feeling proud of himself for the great review; The Noise's counterpart to Peppino’s "WOW!" judgement.
The Noise, wearing a purple crown and sunglasses, riding his skateboard while holding pizza and giving a peace sign; The Noise’s counterpart to Peppino's "HOLY SHIT!!" judgement.
The Noise, disturbed, trying to slow down the player with both hands raised; The Noise's counterpart to Peppino's "You Are Quick As Hell!" judgement.
The “Introducing… The Noise” screen. This is a replacement for "The Gustavo and Brick Hour", on the Gnome Forest level.
The "Back to that Noise!" picture as a replacement for the "Back to that guy" picture on the Gnome Forest level, depicting him as a Noisey cheerfully walking along smoking.
The Noise with his hand on Noisette's head while giving a big thumbs up. This animation occurs in the ending when playing as Noise.
A Noisey with a "Winner" sign and an arrow pointing to Noise. Also seen during the ending.
The screen that appears after completing the Peppino campaign for the first time, or hitting Peppino 100 times in a row on the file select screen.
The Noise staring at the Pizza Tower. This animation is seen when starting a new save file.
The Noise super attack HUD. This is seen when transitioning between phases, except for
Fake Peppino’s boss fight.
The Noise riding a rocket while screaming in confusion in Deep-Dish 9.
The Noise riding a taxi, threatening the taxi driver by holding him at gunpoint.
The Noise looking taken back and devastated while getting caught by a cop.
The Noise looking out of the window whilst a Noisey drives the taxi.
The Noise, devastated, riding a taxi during Pizza Time.
The Noise celebrating Oktoberfest with the Toppin Monsters.
Noise's first tutorial example, showing a small Noisey with a skateboard preforming a wall-bounce.
Noise's second tutorial example, showing the same Noisey doing the tornado move.
Noise's third tutorial example, showing the Noisey using his jetpack to superjump from a standstill.
Noise's fourth tutorial example, showing the Noisey going from a wall-bounce to a mach skate.
The Noise falling after a wall jump, also used in his bossfight.
The Noise doing a wall jump on his skateboard, also used in his bossfight.
The Noise diving downward.
The Noise clinging onto a wall before wall jumping.
The Noise clung onto a wall before wall jumping.
The Noise spinning with his jetpack when wall jumping, but this was used for the Pepper Pizza, and also used in his bossfight.
The Noise full wall jump animation.
The Noise's old dash/grab animation.
The Noise's old falling animation. Seen very briefly in the final game before the transition to the new fall is used.
The Noise's old piledriver animation of him in a basketball getup, complete with an afro, pile driving an enemy. This animation would be remade in The Noise update
The Noise old “slam-dunking” animation where he's “slam-dunking” the enemy on the ground after piledriving it. This animation would be remade in The Noise update
The Noise's old enemy-holding sprite.
The Noise's old finishing blow with a bat.
The Noise's old finishing blow with a fish.
The Noise's old finishing blow with a comically large pin.
The Noise running with an enemy, was used in the GOLF 2019 demo.
The Noise spinning around, also used in his bossfight.
The Noise gliding with his cape. A nod to the cape power-up in Super Mario World.
The Noise jumping at Mach 1.
The Noise in the air when falling while in Mach 1.
The Noise hitting small blocks at Mach 3.
The Noise dabbing. A direct reference to the "analogue dabbing" featured in the Noid fangame, Yo! Noid 2 and can be done in Hardoween. Was later meant to be re-inplemented in the boss fight as the animation for his copy exploding before being replaced by the current animation.
The Noise getting on a Washing Machine.
The Noise riding a Washing Machine.
Washing Machine's hook; simply a bundle of clothes.
Washing Machine's hook when hitting something.
Washing Machine's hook when hitting a wall.
Washing Machine's hook when hitting a ceiling.
The Noise throwing a Noise Bomb.
An unfinished co-op idle animation of The Noise and
Peppino doing a rain dance ritual to make spaghetti. This could have played when both
Peppino and The Noise were next to each other.
The Noise using his jetpack to rocket downwards.
The Noise bouncing on a Rat Balloon.
The Noise using his jetpack on his skateboard in the air. This may be evidence that McPig was originally going to re-add The Noise’s double-jump for his update, but was scrapped.
The Noise's post-Pizza Time sprite, used when the timer hits 0 in newer builds or when at 1 HP in older builds.
The Noise's anger sprite, used after attacking/killing an enemy or when at somewhat low HP in older builds.
The Noise laughing, seen after obtaining a combo of 3 or more.
Happy Noise. Used in different situations, for example: picking up a key, unlocking a door, getting the
Tower Secret Treasure, etc.
The Noise after getting hit.
The Noise feeling his head shaking after crashing into the ceiling or falling into the floor.
Noise getting hit by thunderbolt.
The Noise's HUD at Mach 1.
The Noise's HUD at Mach 2.
The Noise's HUD at Mach 3.
The Noise's HUD at Mach 4.
The Noise in a panicked/shocked expression, used in the Firebutt transformation and when idle during Pizza Time.
Bomb Noise's HUD after bomb's explosion.
The Noise bumping Peppino's HUD out of the way after taking the flag in Co-op mode.
The Noise sliding down, preparing to use the ball transformation.
The Noise transitioning into the Ball transformation.
Knight Noise bumping into a wall in the air making the rest of his face shown.
The Noise grabbing a bomb.
Bomb Noise's running animation.
Bomb Noise running right before the bomb explodes.
Ghost Noise transforming back into Noise.
Barrel Noise's rolling animation (Old Variant).
Cheese Rat Noise crawling.
The Noise's head disintegrating after the firemouth tranformation ends, since Peppino uses the same animations for drinking milk, and his firemouth ending, The Noise also used the same animations for drinking milk when he was playable
Mini Noise jumping, this goes unused as Mini Noise uses his jetpack instead of jumping.
Mini Noise starting to dash.
Mini Noise finishing dashing.
The Noise holding a key with a hand on his cheek in his new design. This was used in the March Patreon Build.
The Noise getting squished by a
Boulder.
The Noise in the hot air balloon dropping a match.
The match The Noise drops.
The Noise’s old TV HUD when idle, with the orange background and body shading.
The Noise's squished HUD, depicting the entire front-side of him getting pancaked.
The Noise's Clown transformation HUD, depicting him with a comically large cone hat.
The Noise's old death animation. Was only used in the March 2nd Build and was part of a full defeat animation.
The Noise screaming during the start of
Strongcold's boss fight or any arena event. This animation was also used for before Noisette takes him fully offscreen in his boss fight in the final game.
The Noise's old animation when grinding on a grind rail.
The Noise holding a sign, intended to be used during boss fights.
The Noise's old D rank animation, where he will get completely livid while yelling literal gibberish at the player with a torn paper with the word "DiE" written on it. The new version has a redrawn mustache.
The Noise's old C rank animation, where he will glare at the player, with a sheet of paper with the word "CRAP" written on it, along with a fitting drawing of literal crap. The new version has a redrawn mustache.
The Noise's old B rank screen, where he will ignorantly raise his palm and say "Ehh...", with a sheet of paper with the words "BAD DO BETTER!!!!!" on it. The new version has a redrawn mustache and tan eyelids (though the first frame of him rising up shows the yellow eyelids before switching to tan)
The Noise's old A rank screen, where he will don a pair of sunglasses and look at the player, taking a sip from a beverage and saying "Not an S", with a sheet of paper that also has "Not an S" written on it, along with a drawn frowny face. This version predated the existence of the P rank, thus necessitating the changed animation in the Noise Update.
The Noise's old S rank animation, where he stares at the rank with a gaping mouth, certainly meant to represent him gasping. The new version has a redrawn mustache.
The Noise riding the Noise Crusher in boss room0.
The Noise Crusher starting to jump.
The Noise Crusher's jumping animation.
The Noise Crusher's falling animation.
The Noise Crusher's landing animation.
The Noise Crusher's stunned animation.
The Noise Crusher's idle animation with a helmet.
The Noise Crusher starting to jump with a helmet.
The Noise Crusher's jumping animation with a helmet.
The Noise Crusher's falling animation with a helmet.
The Noise Crusher's landing animation with a helmet.
The Noise Crusher's stunned animation with a helmet.
The Lone Noise Crusher's idle sprite.
The Lone Noise Crusher's defeat sprite.
Crusher Noise's defeat sprite.
The Noise Crusher's boss icon.
The Noise about to brutally murder Peppino for almost killing a
Cheeseslime, right before he is stopped by
Noisette.
The Noise pranking Peppino by giving him a bottle of what appears to be milk, but is something other than milk.
The Noise smooching Peppino while dressed as a cowboy.
The Noise hosting a party at his outpost in the desert.
The Noise dropping his wacky facade once the cameras are off to reveal a miserable demeanor, absolutely hating the commercial.
The Noise lamenting about his position doing commercials and blaming Pillar John for being stuck at the outpost.
The Noise absolutely hating the tequila Pizzard made for him, since it tastes like pizza.
Kentucky Kenny informing Noise about their recent victory at a town which Noise doesn't care about at all until the mention of "A guy who moves really fast" which he presumes to be Peppino.
The Noise rushing towards the town in order to protect his troops from the guy who moves really fast.
The Noise not being amused at Noisette's chocolate corncob in a flashback.
Noise eating only the chocolate off of the corncob.
The Noise and Peppino trying to act like animatronics to hide from the Mushroom Toppin Monster.
The Noise asking the Mushroom Toppin Monster for a mint, only to then get his head ripped off.
Twitter Post By PTG, a reference to the trolley moral problem and its associated memes.
The Noise's old and new designs compared.
The Noise on the Pizza Tower Soundtrack's album cover. Which he seems without his Classic outfit.
Sketch of The Noise without his classic custome, with Peppino.
Sketch of Annie (from Antonball Deluxe by Summitsphere) grinning menacingly, while The Noise without his hat is looking quite confused.
A drawing of Noise as Wallace from Wallace and Gromit from McPig's Twitter post.
a sketch revealing that The Noise's mustache is a part of his mask, and with a (very) realistic interpitation of him from McPig's Twitter post.
The Noise wearing a propeller-cap in some promotional art for a Pizza Tower Summer Sale.
The Noise vibing in the Audio options, along with Peppino.
The Noise's Grunch palette.
The Noise’s skin-coloured clothing palette. This led to fans thinking that this made The Noise “naked”.
The Noise's Reverse Hardoween palette. Replaces the Sage Blue palette.
The Noise’s purple-and-red palette. This palette would see the light of day again as the “Fast Porcupine” outfit for The Noise.
The Noise's white palette.
Noise holding
Fake Peppino in DOOM, but with a zoned-out expression.
Doodle of The Noise and other characters referencing the Donkey Kong Rap of Donkey Kong 64 made by McPig.
The Official Noise Plushie of Fangamer. See more in
MerchandiseArt that McPig made for a Pizza Tower midweek deal, showing The Noise and Peppino in polo shirts with ties trying to keep it cool while having coffee.
Steam artwork of the game's thumbail, but replacing everything with a Noise image, along with a "The Noise! Update" texture down bellow.
Super early design for The Noise that resembles The Noid even more.
Concept art of The Noise's campaign mode moveset showing the pogo stick dash.
Concept art of The Noise's moveset involving the Noise Bomb move, which was originally going to be a much more important part of his moveset.
Concept art of The Noise's moveset showing a scrapped mechanic where The Noise would be able to grab bombs he dropped and throw them up to bounce on top of them.
A new pair of drawings of the Noise from McPig's Twitter, which depicts him a bit more deranged and realistic.
Yet another new drawing of Deranged Noise, along with a doodle of Noisette by his leg, from McPig's Twitter.